/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// cl_main.c  -- client main loop

#include "quakedef.h"

// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.

// these two are not intended to be set directly
cvar_t	cl_name = {"_cl_name", "player", true};
cvar_t	cl_color = {"_cl_color", "0", true};

cvar_t	cl_shownet = {"cl_shownet","0"};	// can be 0, 1, or 2
cvar_t	cl_nolerp = {"cl_nolerp","0"};

cvar_t	lookspring = {"lookspring","0", true};
cvar_t	lookstrafe = {"lookstrafe","0", true};
cvar_t	sensitivity = {"sensitivity","3", true};

cvar_t	m_pitch = {"m_pitch","0.022", true};
cvar_t	m_yaw = {"m_yaw","0.022", true};
cvar_t	m_forward = {"m_forward","1", true};
cvar_t	m_side = {"m_side","0.8", true};

cvar_t	sbar_updateperframe = {"sbar_updateperframe","1", true};


client_static_t	cls;
client_state_t	cl;
// FIXME: put these on hunk?
efrag_t			cl_efrags[MAX_EFRAGS];
entity_t		cl_entities[MAX_EDICTS];
entity_t		cl_static_entities[MAX_STATIC_ENTITIES];
lightstyle_t	cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t		cl_dlights[MAX_DLIGHTS];

int				cl_numvisedicts;
entity_t		*cl_visedicts[MAX_VISEDICTS];


int				cl_numlightvisedicts;
entity_t		*cl_lightvisedicts[MAX_VISEDICTS];

/*
=====================
CL_ClearState

=====================
*/
void CL_ClearState (void)
{
    int			i;

    if (!sv.active)
    {
        Host_ClearMemory ();
    }

// wipe the entire cl structure
    memset (&cl, 0, sizeof(cl));

    SZ_Clear (&cls.message);

// clear other arrays
    memset (cl_efrags, 0, sizeof(cl_efrags));
    memset (cl_entities, 0, sizeof(cl_entities));
    memset (cl_dlights, 0, sizeof(cl_dlights));
    memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
    memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
    memset (cl_beams, 0, sizeof(cl_beams));

//
// allocate the efrags and chain together into a free list
//
    cl.free_efrags = cl_efrags;

    for (i=0 ; i<MAX_EFRAGS-1 ; i++)
    {
        cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
    }
    cl.free_efrags[i].entnext = NULL;
}

/*
=====================
CL_Disconnect

Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
// stop sounds (especially looping!)
    S_StopAllSounds (true);

// if running a local server, shut it down
    if (cls.demoplayback)
    {
        CL_StopPlayback ();
    }
    else if (cls.state == ca_connected)
    {
        if (cls.demorecording)
        {
            CL_Stop_f ();
        }
        Con_DPrintf ("Sending clc_disconnect\n");
        SZ_Clear (&cls.message);
        MSG_WriteByte (&cls.message, clc_disconnect);
        NET_SendUnreliableMessage (cls.netcon, &cls.message);
        SZ_Clear (&cls.message);
        NET_Close (cls.netcon);

        cls.state = ca_disconnected;

        if (sv.active)
        {
            Host_ShutdownServer(false);
        }
    }
    cls.demoplayback = cls.timedemo = false;
    cls.signon = 0;
}

void CL_Disconnect_f (void)
{
    CL_Disconnect ();

    if (sv.active)
    {
        Host_ShutdownServer (false);
    }
}

/*
=====================
CL_EstablishConnection

Host should be either "local" or a net address to be passed on
=====================
*/
void CL_EstablishConnection (char *host)
{
    if (cls.state == ca_dedicated) return;
    if (cls.demoplayback) return;

    CL_Disconnect ();

    cls.netcon = NET_Connect (host);

    if (!cls.netcon)
    {
        Host_Error ("CL_Connect: connect failed\n");
    }
    Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);

    cls.demonum = -1;			// not in the demo loop now
    cls.state = ca_connected;
    cls.signon = 0;				// need all the signon messages before playing
}

/*
=====================
CL_SignonReply

An svc_signonnum has been received, perform a client side setup
=====================
*/
void CL_SignonReply (void)
{
    char 	str[8192];

    Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);

    switch (cls.signon)
    {
    case 1:
        MSG_WriteByte (&cls.message, clc_stringcmd);
        MSG_WriteString (&cls.message, "prespawn");
        break;

    case 2:
        MSG_WriteByte (&cls.message, clc_stringcmd);
        MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));

        MSG_WriteByte (&cls.message, clc_stringcmd);
        MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));

        MSG_WriteByte (&cls.message, clc_stringcmd);
        sprintf (str, "spawn %s", cls.spawnparms);
        MSG_WriteString (&cls.message, str);
        break;

    case 3:
        MSG_WriteByte (&cls.message, clc_stringcmd);
        MSG_WriteString (&cls.message, "begin");
        Cache_Report ();		// print remaining memory
        break;

    case 4:
        SCR_EndLoadingPlaque ();		// allow normal screen updates
                                        //PENTA:  Is this the right place to call stuff like this?
        R_AutomaticLightPos();
        R_LoadSkys();
        break;
    }
}

/*
=====================
CL_NextDemo

Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
    char	str[1024];

    if (cls.demonum == -1) return;		// don't play demos

    SCR_BeginLoadingPlaque ();

    if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
    {
        cls.demonum = 0;

        if (!cls.demos[cls.demonum][0])
        {
            Con_Printf ("No demos listed with startdemos\n");
            cls.demonum = -1;
            return;
        }
    }
    sprintf (str, "playdemo %s\n", cls.demos[cls.demonum]);
    Cbuf_InsertText (str);
    cls.demonum++;
}

/*
==============
CL_PrintEntities_f
==============
*/
void CL_PrintEntities_f (void)
{
    entity_t	*ent;
    int			i;

    for (i=0, ent=cl_entities ; i<cl.num_entities ; i++, ent++)
    {
        Con_Printf ("%3i:",i);
        if (!ent->model)
        {
            Con_Printf ("EMPTY\n");
            continue;
        }
        Con_Printf ("%s:%2i  (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n", ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
    }
}

/*
===============
CL_AllocDlight

===============
*/
dlight_t *CL_AllocDlight (int key)
{
    int		    i;
    dlight_t	*dl;

// first look for an exact key match
    if (key)
    {
        dl = cl_dlights;

        for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
        {
            if (dl->key == key)
            {
                memset (dl, 0, sizeof(*dl));
                dl->key = key;
                dl->owner = NULL;//PENTA:
				dl->color[0] = dl->color[1] = dl->color[2] = 1; // these where newer cleared before...
                return dl;
            }
        }
    }

// then look for anything else
    dl = cl_dlights;

    for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
    {
        if (dl->die < cl.time)
        {
            memset (dl, 0, sizeof(*dl));
            dl->key = key;
            dl->owner = NULL;//PENTA:
			dl->color[0] = dl->color[1] = dl->color[2] = 1; // these where newer cleared before...
            return dl;
        }
    }
    dl = &cl_dlights[0];
    memset (dl, 0, sizeof(*dl));
    dl->key = key;
    dl->owner = NULL;//PENTA:
	dl->color[0] = dl->color[1] = dl->color[2] = 1; // these where newer cleared before...
    return dl;
}


/*
===============
CL_DecayLights

===============
*/
void CL_DecayLights (void)
{
    int			i;
    dlight_t	*dl;
    float		time;

    time = cl.time - cl.oldtime;

    dl = cl_dlights;

    for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
    {
        if (dl->die < cl.time || !dl->radius) continue;

        dl->radius -= time*dl->decay;

        if (dl->radius < 0)
        {
            dl->radius = 0;
        }
    }
}


/*
===============
CL_LerpPoint

Determines the fraction between the last two messages that the objects
should be put at.
===============
*/
float CL_LerpPoint (void)
{
    float	f, frac;

    f = cl.mtime[0] - cl.mtime[1];

    if (!f || cl_nolerp.value || cls.timedemo || sv.active)
    {
        cl.time = cl.mtime[0];
        return 1;
    }

    if (f > 0.1)
    {
        // dropped packet, or start of demo
        cl.mtime[1] = cl.mtime[0] - 0.1;
        f = 0.1f;
    }
    frac = (cl.time - cl.mtime[1]) / f;

    if (frac < 0)
    {
        if (frac < -0.01)
        {
            cl.time = cl.mtime[1];
        }
        frac = 0;
    }
    else if (frac > 1)
    {
        if (frac > 1.01)
        {
            cl.time = cl.mtime[0];
        }
        frac = 1;
    }
    return frac;
}

/*
===============
CL_RelinkEntities

PENTA: Modifications in dynamic light handling.
===============
*/
void CL_RelinkEntities (void)
{
    entity_t	*ent;
    int			i, j;
    float		frac, f, d;
    vec3_t		delta;
    float		bobjrotate;
    vec3_t		oldorg;
    dlight_t	*dl;

// determine partial update time
    frac = CL_LerpPoint ();

    cl_numvisedicts = 0;

//
// interpolate player info
//
    for (i=0 ; i<3 ; i++)
    {
        cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
    }

    if (cls.demoplayback)
    {
        // interpolate the angles
        for (j=0 ; j<3 ; j++)
        {
            d = cl.mviewangles[0][j] - cl.mviewangles[1][j];

            if (d > 180)
            {
                d -= 360;
            }
            else if (d < -180)
            {
                d += 360;
            }
            cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
        }
    }

    bobjrotate = anglemod(100*cl.time);

// start on the entity after the world
    for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
    {
        if (!ent->model)
        {
            // empty slot
            if (ent->forcelink)
            {
                R_RemoveEfrags (ent);	// just became empty
            }
            continue;
        }

// if the object wasn't included in the last packet, remove it
        if (ent->msgtime != cl.mtime[0])
        {
            ent->model = NULL;
            //Erad - dont lerp either
            ent->frame_start_time     = 0;
            ent->translate_start_time = 0;
            ent->rotate_start_time    = 0;
            continue;
        }
        VectorCopy (ent->origin, oldorg);

        if (ent->forcelink)
        {
            // the entity was not updated in the last message
            // so move to the final spot
            VectorCopy (ent->msg_origins[0], ent->origin);
            VectorCopy (ent->msg_angles[0], ent->angles);
            R_FillEntityLeafs (ent);
        }
        else
        {
            // if the delta is large, assume a teleport and don't lerp
            f = frac;

            if (f >= 1)
            {
                ent->frame_start_time     = 0;
                ent->translate_start_time = 0;
                ent->rotate_start_time    = 0;
            }

            for (j=0 ; j<3 ; j++)
            {
                delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];

                if (delta[j] > 100 || delta[j] < -100)
                {
                    f = 1;		// assume a teleportation, not a motion
                }
            }

            // interpolate the origin and angles
            for (j=0 ; j<3 ; j++)
            {
                ent->origin[j] = ent->msg_origins[1][j] + f * delta[j];

                d = ent->msg_angles[0][j] - ent->msg_angles[1][j];

                if (d > 180)
                {
                    d -= 360;
                }
                else if (d < -180)
                {
                    d += 360;
                }
                ent->angles[j] = ent->msg_angles[1][j] + f * d;
            }
            R_FillEntityLeafs (ent);
        }

// rotate binary objects locally
        if (ent->model->flags & EF_ROTATE)
        {
            ent->angles[1] = bobjrotate;
        }

        if (ent->effects & EF_BRIGHTFIELD)
        {
            R_EntityParticles (ent);
        }

        if (ent->effects & EF_MUZZLEFLASH)
        {
            vec3_t		fv, rv, uv;

            dl = CL_AllocDlight (i);
            VectorCopy (ent->origin,  dl->origin);
            dl->origin[2] += 16;
            AngleVectors (ent->angles, fv, rv, uv);

            VectorMA (dl->origin, 18, fv, dl->origin);
            dl->radius = 200 + (rand()&31);
            dl->minlight = 32;
            dl->die = cl.time + 0.1;
            dl->color[0] = 1;
            dl->color[1] = 0.9f;
            dl->color[2] = 0.7f;
            dl->owner = ent;
        }

        if (ent->effects & EF_BRIGHTLIGHT)
        {
            dl = CL_AllocDlight (i);
            VectorCopy (ent->origin,  dl->origin);
            dl->origin[2] += 16;
            dl->radius = 400 + (rand()&31);
            dl->die = cl.time + 0.001;
            dl->color[0] = 1;
            dl->color[1] = 1;
            dl->color[2] = 1;
            dl->owner = ent;
        }

        if (ent->effects & EF_DIMLIGHT)
        {
            dl = CL_AllocDlight (i);
            VectorCopy (ent->origin,  dl->origin);
            dl->radius = 200 + (rand()&31);
            dl->die = cl.time + 0.001;
            dl->color[0] = 1;
            dl->color[1] = 1;
            dl->color[2] = 1;
            dl->owner = ent;
        }

        //PENTA: After tutorial done by james.dale@ukonline.co.uk
        if (ent->effects & EF_BLUE)
        {
            dl = CL_AllocDlight (i);
            VectorCopy (ent->origin,  dl->origin);
            dl->origin[2]+=16; //dont let light be to close on ground
            dl->radius = 200 + (rand()&31);
            dl->die = cl.time + 0.001;
            dl->color[0] = 0.5f;
            dl->color[1] = 0.5f;
            dl->color[2] = 1;
            dl->owner = ent;
        }

        if (ent->effects & EF_RED)
        {
            dl = CL_AllocDlight (i);
            VectorCopy (ent->origin,  dl->origin);
            dl->origin[2]+=16; //dont let light be to close on ground
            dl->radius = 200 + (rand()&31);
            dl->die = cl.time + 0.001;
            dl->color[0] = 1;
            dl->color[1] = 0.2f;
            dl->color[2] = 0.2f;
            dl->owner = ent;
        }

        if (ent->effects & EF_GREEN)
        {
            dl = CL_AllocDlight (i);
            VectorCopy (ent->origin,  dl->origin);
            dl->radius = 200 + (rand()&31);
            dl->die = cl.time + 0.001;
            dl->color[0] = 0.2f;
            dl->color[1] = 1;
            dl->color[2] = 0.2f;
            dl->owner = ent;
        }

        if (ent->effects & EF_FULLDYNAMIC)
        {
            dl = CL_AllocDlight (i);
            VectorCopy (ent->origin,  dl->origin);
            dl->die = cl.time + 0.001;
            dl->color[0] = 1;
            dl->color[1] = 1;
            dl->color[2] = 1;
            dl->owner = ent;
            dl->style = ent->style;

            if (ent->baseline.light_lev != 0)
            {
                dl->radius = ent->light_lev;
            }
            else
            {
                dl->radius = 350;
            }
            VectorCopy(ent->color, dl->color);

            if ((dl->color[0] == 0) && (dl->color[1] == 0) && (dl->color[2] == 0))
            {
                dl->color[0] = 1;
                dl->color[1] = 1;
                dl->color[2] = 1;
            }

            if (ent->skinnum >= 16)
            {
                dl->filtercube = R_CubeMapLookup(ent->skinnum);
            }
            else
            {
                dl->filtercube = 0;
            }
            VectorCopy(ent->angles, dl->angles);

            dl->pflags = ent->pflags;
        }

        if ((ent->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
        {
            dl = CL_AllocDlight (i);
            VectorCopy (ent->origin,  dl->origin);
            dl->radius = 200 + (rand()&31);
            dl->die = cl.time + 0.001;
            dl->color[0] = 0.9f;
            dl->color[1] = 0.2f;
            dl->color[2] = 1;
            dl->owner = ent;
        }

        if (ent->model->flags & EF_GIB)
        {
            R_RocketTrail (oldorg, ent->origin, 2);
        }
        else if (ent->model->flags & EF_ZOMGIB)
        {
            R_RocketTrail (oldorg, ent->origin, 4);
        }
        else if (ent->model->flags & EF_TRACER)
        {
            R_RocketTrail (oldorg, ent->origin, 3);
        }
        else if (ent->model->flags & EF_TRACER2)
        {
            R_RocketTrail (oldorg, ent->origin, 5);
        }
        else if (ent->model->flags & EF_ROCKET)
        {
            R_RocketTrail (oldorg, ent->origin, 0);
            dl = CL_AllocDlight (i);
            VectorCopy (ent->origin, dl->origin);
            dl->radius = 200;
            dl->die = cl.time + 0.01;
            dl->color[0] = 1;
            dl->color[1] = 0.9f;
            dl->color[2] = 0.7f;
            dl->owner = ent;

            //PENTA: Hack give the lava ball a lava cube map
            if (!strcmp (ent->model->name, "progs/lavaball.mdl"))
            {
                dl->filtercube = R_CubeMapLookup(17);
                dl->color[0] = 1;
                dl->color[1] = 1;
                dl->color[2] = 1;
                dl->radius = 270;
            }
        }
        else if (ent->model->flags & EF_GRENADE)
        {
            R_RocketTrail (oldorg, ent->origin, 1);

            //PENTA: let a grenade give off light
            dl = CL_AllocDlight (i);
            VectorCopy (ent->origin, dl->origin);
            dl->radius = 200;
            dl->die = cl.time + 0.01;
            dl->color[0] = 1;
            dl->color[1] = 0.9f;
            dl->color[2] = 0.7f;
            dl->owner = ent;
        }
        else if (ent->model->flags & EF_TRACER3)
        {
            R_RocketTrail (oldorg, ent->origin, 6);
        }
        ent->forcelink = false;

        if (i == cl.viewentity && !chase_active.value) continue;

        if (cl_numvisedicts < MAX_VISEDICTS)
        {
            cl_visedicts[cl_numvisedicts] = ent;
            cl_numvisedicts++;
        }
    }
}

/*
===============
CL_ReadFromServer

Read all incoming data from the server
===============
*/
int CL_ReadFromServer (void)
{
    int		ret;

    cl.oldtime = cl.time;
    cl.time += host_frametime;

    do
    {
        ret = CL_GetMessage ();

        if (ret == -1)
        {
            Host_Error ("CL_ReadFromServer: lost server connection");
        }

        if (!ret) break;

        cl.last_received_message = realtime;
        CL_ParseServerMessage ();
    }
    while (ret && cls.state == ca_connected);

    if (cl_shownet.value)
    {
        Con_Printf ("\n");
    }
    CL_RelinkEntities ();
    CL_UpdateTEnts ();

//
// bring the links up to date
//
    return 0;
}

/*
=================
CL_SendCmd
=================
*/
void CL_SendCmd (void)
{
    usercmd_t		cmd;

    if (cls.state != ca_connected) return;

    if (cls.signon == SIGNONS)
    {
        // get basic movement from keyboard
        CL_BaseMove (&cmd);

        // allow mice or other external controllers to add to the move
        IN_Move (&cmd);

        // send the unreliable message
        CL_SendMove (&cmd);

    }

    if (cls.demoplayback)
    {
        SZ_Clear (&cls.message);
        return;
    }

// send the reliable message
    if (!cls.message.cursize) return;		// no message at all

    if (!NET_CanSendMessage (cls.netcon))
    {
        Con_DPrintf ("CL_WriteToServer: can't send\n");
        return;
    }

    if (NET_SendMessage (cls.netcon, &cls.message) == -1)
    {
        Host_Error ("CL_WriteToServer: lost server connection");
    }
    SZ_Clear (&cls.message);
}

/*
=================
CL_Init
=================
*/
void CL_Init (void)
{
    SZ_Alloc (&cls.message, 1024);

    CL_InitInput ();
    CL_InitTEnts ();

//
// register our commands
//
    Cvar_RegisterVariable (&cl_name, NULL);
    Cvar_RegisterVariable (&cl_color, NULL);
    Cvar_RegisterVariable (&cl_upspeed, NULL);
    Cvar_RegisterVariable (&cl_forwardspeed, NULL);
    Cvar_RegisterVariable (&cl_backspeed, NULL);
    Cvar_RegisterVariable (&cl_sidespeed, NULL);
    Cvar_RegisterVariable (&cl_movespeedkey, NULL);
    Cvar_RegisterVariable (&cl_yawspeed, NULL);
    Cvar_RegisterVariable (&cl_pitchspeed, NULL);
    Cvar_RegisterVariable (&cl_anglespeedkey, NULL);
    Cvar_RegisterVariable (&cl_shownet, NULL);
    Cvar_RegisterVariable (&cl_nolerp, NULL);
    Cvar_RegisterVariable (&lookspring, NULL);
    Cvar_RegisterVariable (&lookstrafe, NULL);
    Cvar_RegisterVariable (&sensitivity, NULL);

    Cvar_RegisterVariable (&m_pitch, NULL);
    Cvar_RegisterVariable (&m_yaw, NULL);
    Cvar_RegisterVariable (&m_forward, NULL);
    Cvar_RegisterVariable (&m_side, NULL);

    Cvar_RegisterVariable (&sbar_updateperframe, NULL);

    Cmd_AddCommand ("entities", CL_PrintEntities_f);
    Cmd_AddCommand ("disconnect", CL_Disconnect_f);
    Cmd_AddCommand ("record", CL_Record_f);
    Cmd_AddCommand ("stop", CL_Stop_f);
    Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
    Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
}
